Quality of Existence Update
Hey Folks!
This update adds a lot of quality of life features I added to the demo while still working hard on the full game! Also, some bugs, eh, unique feature changes (there are no bugs, only happy little accidents).
New Preview System for Cube Rotations!
To make it easier to see which face a drag on the cube will actually rotate, the game now shows smoothly a small preview rotation while the mouse is dragged:
New Marker System for Unit Placing!
To make it clearer whether you are right now trying to place a unit on the cube, but the field is blocked, there now is a green or red marking on the ground while dragging a unit onto the cube in the unit placing phase:
Added a Join Discord Button to the Main Menu
JOIN THE DISCORD FOLKS: https://discord.gg/cg9TKMaJBS
Completely new Store Page
Well, at this point you will have seen it, but we have a completely new store page, trailer, screenshots, Steam Art, and much more!
Some other Gameplay Changes
- Made Krios the Martyr deal and be immune to Fire Damage, and inflame the ground when hitting other units (like casting Bottled Flame)
- Made the Wheel of Fortune Event and Upgrade Unit Event actually spawn (instead of just being unlocked)
- You now have to complete the "Very Easy" difficulty to unlock the "Easy" difficulty, and the "Easy" difficulty to unlock the "Normal" difficulty. (Note: If you want to skip to the highest difficulty, press ^ to open the console, and type "RunCubeCheat SetDiffUnlock 0" (0 is "Normal" difficulty, -1 is "Easy" difficulty, and -2 is "Very Easy" difficulty))
- Tweaked the loss screen slightly, and added music to it!
Some Quality of Life Changes and bugfixes
- Added a new Message when an upgrade to a unit is not in the demo, instead of just displaying that it is not unlocked
- Added a marker in Esc Menu when the Main Menu has new unlocks
- Lots of streamlining of edge cases to make execution order more predictable
- Added an option to show the execution order including a help tip
- Events where you pick one of your units (such as the upgrade event) now show the instructions at the bottom of the pick screen as well
- Increased FPS when rotating a cube by ~30% (No typo)
- Fixed help tips sometimes not being properly positioned
- Fixed camera glitching when ending the Wheel of Fortune Event
- Fixed UnplacedUnitsUI not beeing removed when winning a cube while in unit placing menu (Probably extremely rare for you, but this happened frequently for me when testing the game)
- Fixed Spectral Phenomenon and Fire Phenomenon glitch over the cube when being pushed to another cube (e.g., by a Lead Knight) than the one they were actually standing on
- Fixed the failsafe system to unstuck units when bugs cause them to indefinitely block rotations sometimes not triggering (actually irrelevant for production because my programming is flawless and never had any bugs lolqop)
- Fixed arrows sometimes getting stuck and floating in air after the according unit was destroyed
- Fixed units being able to have less than 1 HP despite being alive when revived (Didn't make much of a difference though)
- Multiple Lead Knight and Iron Knights pushing the same unit around now properly stacks
You can now play this update!!
Files
Get Xuhivan's Autonomous Cube
Xuhivan's Autonomous Cube
Roguelite Turn Based Strategy on a Magic Cube
Status | In development |
Author | Cahliban |
Genre | Strategy, Card Game, Puzzle, Role Playing |
Tags | 3D, Deck Building, Difficult, Roguelike, Turn-based |
Languages | English |
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