BIIIG Update
Hello Folks,
long has it been, I haven't been idle all this time but working hard. Today, you guys can finally reap the results of this hard work with this massive update!The next one won't take as long, I promise. ;D
For the sake of clarity I will split this update post into multiple smaller ones. Everything is already in the version you can download, but it will just be described later!
Main Menu
We are now professionals and have one! Beautiful, no?
Tutorial
The game now has a proper tutorial, such that it can teach you how to push which buttons when!
Units now Unlock!
Including fancy fireworks if you do:
Hover System:
If you hover over some keywords, a small help window will show up. This also shows the attack patterns of units beside the pure description in words.
Settings Menu (can you believe this technology was possible??)
Upgraded from Unreal Engine 4.27 to Unreal Engine 5.3
This means we could (subjunctive) now profit from massive such as Lumen and Nanite, as well as lots of under the hood improvements, and way better performance for me when using the unreal editor now (not that you care).
Lots of other small backend changes that will make development (hopefully) more predictable, less error-prone and faster in general
Spent months fixing a bug in the Unreal Engine Source Code regarding cloth simulation. (fml). On the bright side, I now know quite a lot about Position Based Dynamics Cloth Simulation.
Lots of added Content! Multitude of QoL changes!
Stay tuned! I'll talk about that in the next update.
Files
Get Xuhivan's Autonomous Cube
Xuhivan's Autonomous Cube
Roguelite Turn Based Strategy on a Magic Cube
Status | In development |
Author | Cahliban |
Genre | Strategy, Card Game, Puzzle, Role Playing |
Tags | 3D, Deck Building, Difficult, Roguelike, Turn-based |
Languages | English |
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